Coding Unplugged

IMG_7261It is wonderful to see students as young as 5 years old become completely engaged in creating simple step-by-step instructions using a program like Scratch Jr or witness an 11-year old solve a problem and move up a level after debugging a misstep within her instructions. But do these students know that this is computational thinking? Do they understand that with these programs they are decomposing, abstracting, searching for patterns, and creating algorithms?

Much like a person would use a recipe when baking a cake, a computer is programmed with a set of instructions to perform a task or multiple tasks. With coding unplugged (no technology devices within the lessons), students are beginning to see the logic and reasoning behind coding. They learn to use symbols to communicate and that these symbols must be clear and precise. Students also learn how to take a big problem and break it down into smaller problems to create basic computer programs.IMG_7548

With coding unplugged, students gain a deeper understanding of computer science while developing the skills of critical thinking, problem solving, collaboration, creativity, and perseverance.

If you are interested in coding for children, the primary school is currently using Code.org resources. However, please feel free to explore more resources below:

https://www.symbaloo.com/embed/https—hourofcodecom-tr?

Hour of Code 2015

When we asked second grade students what coding means to them, they came up with some very interesting responses:

Coding is…

  • giving commands
  • following step-by-step (directions)
  • hard, frustrating
  • being specific
  • happy when you figure it out
  • (following a) pattern
  • figuring out the least amount of movements to solve a problem

Most students who participated this year’s Hour of Code would agree. Students describe coding as the language of computers. Essentially if you are using technology, code is involved.

However, coding isn’t just about learning a language, it is a skill that encourages collaboration and promotes problem solving, including critical thinking. It helps student to develop their logical thinking skills as well as nurture their creativity.

If you are interested in learning more about coding, please check this out for more resources.

 

After The Hour of Code…

As we look back at the Hour of Code and the next steps we want to take in regards to students and coding, we are asking the questions: Why coding? How can we integrate coding into our curriculum?

on our way to the Asian side...At a recent LTEN conference, Claire Wachowiak and Brycen Davis, our Technology Integrationists, met Bager Akbay. Among other things, Akbay runs a Coderdojo in Kadıköy. A Coderdojo is a community-based programming club for young people. In these free clubs, kids learn how to code, create apps, and explore technology in a comfortable and open environment. How can we bring this to IICS? Ms. Wachowiak and Mr. Davis, along with tenth grade students, Philipp and Ayush, decided to take the ferry to the Asian side to find out.

Upon visiting this Coderdojo, they found an environment of engaged students, many of them using the same tools that we have been using at IICS. Both students and volunteers learned together in a space that invited creativity and learning. As we watched the students collaborate to solve problems, a 3D printer produced student made designs. We witnessed another student using a ‘Makey’ to bring his code to life. It was an atmosphere that encouraged innovation and fun.

Over the next few months, IICS will be looking to bring this energized spirit around coding and computer programming to IICS. We want to thank Bager Akbay and his crew for their generosity in allowing us to visit this Coderdojo.

Talk to your kids about coding! Here are some coding resources if you would like to explore this innovative world.

Students Track Their Online Usage

In an effort to get students to reflect upon their daily technology habits and their overall screen time, we asked grade six students what types of digital devices they are using at home and school (Smartphones, laptops, television, tablets,etc.). We then asked students what they were doing on these devices (Instagram, YouTube, SnapChat, video games, Google, etc.).From there, grade six students were asked to record their use of digital devices and what they were doing online on an average school day.

log_example

why_digitalAfterwards, students explored the reasons behind using digital media. The top three responses were communication and sharing, entertainment, and education and skills.

All students completed the daily log similar to the one above. Then each student calculated the amount of hours they spent using digital media per day. In order to determine a percentage of daily use per student, we agreed that six grade students were awake an average of 16 hours a day. From here, students could compare how much they used digital devices on a average waking day.IMG_4462

As the technology integrator, I found this lesson quite powerful because it gave students hard evidence of how much time they spend using digital devices. Some students reached as high as 81% of their day and others came in at about 30 to 40%. As a class, we asked students what surprised them about the results and if these results made them rethink how they spend their time.

With the understanding that digital devices are effective tools that can play very positive roles in our lives, we also looked at how we could spend our time without a digital device. Could we have a better balance? Are we using these because we are just bored? Could we get outside a bit more? Would it be a good idea to develop some new habits?

student_calculatingOne interesting aspect that come up for me was the high use of YouTube for watching videos and listening to music. Out of 50 sicth grade students, 44 said they used YouTube daily – that is 88% of sixth graders.  YouTube is a fantastic resource, but there are also many alternatives. I recently found an article ‘47+ Alternatives to Using YouTube in the Classroom’ that can be applied to home use as well.

How much time do you spend on your digital devices?

Published in the IICS Newsletter